Thu, 30 Jun 2005


GNOME 2.10.1 build order

updates revised 28 June 2005

GNOME 2.10.1 was released on April 17

  1. glib 2.6.4
  2. atk 1.9.1
  3. pango 1.8.1
  4. gtk+ 2.6.7
  5. at-spi 1.6.3
  6. libart2 2.3.17
  7. libglade 2.5.1
  8. libgnomecanvas 2.10.2
  9. gail 1.8.3
  10. libIDL 0.8.5
  11. ORBit 2.12.2
  12. libbonobo 2.8.1
  13. libgnomecups 0.2
  14. libgnomeprint 2.10.3
  15. libgnomeprintui 2.10.2
  16. gconf 2.10.0
  17. gnome-mime-data-2.4.2
  18. howl 0.9.10
  19. gnome-vfs 2.10.1
  20. audiofile 0.2.6
  21. esound 0.2.35
  22. libgnome 2.10.0
  23. libbonoboui 2.8.1
  24. libgnomeui 2.10.0
  25. gnome-desktop 2.10.1

See Beyond Linux From Scratch for a more definitive build order

07:50:30 30 Jun 2005 > /computers/gnome > permalink > 306 comments

Mon, 27 Jun 2005


i am a nerd

I am nerdier than 89% of all people. Are you nerdier? Click here to find out!

08:37:49 27 Jun 2005 > /blog-bites > permalink > 5852 comments

Wed, 15 Jun 2005


the future is now

As I waxed speculatively the other day about the development of a topographic symbiosis between the virtual and the real, apparently I've missed the boat because it's already here.

04:44:28 15 Jun 2005 > /unrealcity > permalink > 872 comments

Wed, 08 Jun 2005


radiohead "creep (acoustic)"

Interesting flash animation set to the melancholy strains of Thom Yorke.

19:08:04 8 Jun 2005 > /playlist > permalink > 5008 comments


matrical metaspace

I skurffed a random essay through Blogdex about Los Angeles and the way it is depicted in various media. The author in particular talks about the abstracted representation of Los Angeles in Grand Theft Auto: San Andreas and how strange it is to have been to a real place and find it recreated in a video game. I imagine the emotional impact is quite different than if one had grown up in L.A., where one becomes naturally trained to appreciate the gradations between "real-real," "fake-real," "real-fake," and "fake-fake." (Or maybe it's just me.) I tend to assume that the rest of the world tends to simply dichotomize experiences between "real" and "fake," since that seems to be the most useful distinction.

Anyway, it got me imagining a merger between geocaching and virtual reality, where, in cyberspace, there is a near 1:1 construct of the real world, where your movements in the real world are completely mirrored by the movements of your avatar in the Matrix-like world. For example, say I'm going down Hollywood Boulevard in the real world. Say that once I got to the intersection of Hollywood and Highland, I decide to log in to cyberspace. In cyberspace, I'll still be at the intersection of Hollywood and Highland, but instead of the monstrous megamall that stands at that intersection, there is instead, oh, a space elevator. Or some other structure that is easy to program in cyberspace but essentially impossible to create in the real world. So you would have these two symbiotic paradigms: the real world, and a meta digital world, which would for the most part remain identical except for some magnificent modifications.

18:43:10 8 Jun 2005 > /unrealcity > permalink > 50 comments

Wed, 01 Jun 2005


the killers "mr. brightside"

but it's just the price I pay Destiny is calling me open up my eager eyes…

the chordal and rhythmic structure of this song makes me think of Beethoven's 9th Symphony.

this song so exemplifies many excruciatingly painful episodes in my life, and yet I think of it as a happy song. while I'm not exactly a glass-is-half-full type of guy, I think I do have the ability to find the silver lining in even the blackest, most ominous cloud.

it's always darkest just before the dawn.

and if it can't get any worse, then that means it can only get better.

11:00:05 1 Jun 2005 > /playlist > permalink > 4923 comments